Besides that though, there’s nothing really good outside of some sort of captain wacky build involving Krak Grenades. We try to ship out all bits orders within 1-2 business days to ensure timely delivery. This multi-part plastic kit contains everything necessary to assemble a Deathwatch Kill Team. Shipping Return Policy. Seen a couple of YouTube bat reps that didnt really inspire. - Veterans - 200 -- Stalker Pattern Bolter -- Deathwatch Shotgun -- Deathwatch Shotgun -- Deathwatch Frag Cannon -- Deathwatch Frag Cannon -- Rhino Posted by Kevin Barrett at 9:13 AM. It seems, and is, cheese. This weapon automatically hits its target. There’s three main variants of doing funny things with this ability, and they’re related to the three unique things you can do with a grenade. Run them as Marksman, Sharpshooter, Eagle-Eye and Assassin for a 30-inch range Plasma gun, and then use Careful Aim and/or Headshot to give them an effective BS of 1+ or 2+, re-rolling To hit and To Wound rolls of 1. Hard Life for our beloved slayers of xenos. You’ll receive the parts to assemble 5 Deathwatch Space TURN 2- DEATHWATCH In my second turn, I drew Behind Enemy Lines, Domination, Secure Objective 2 and had Psychological Warfare. Deathwatch kill teams make use of every weapon, technology and tactic they can, adapting their way of war to best suit each new foe. Yeah the issue there is more with death watch as a hole being to expensive for the entire team, to beet plasma/death guard. We’ll be starting with the three specialisms that are based around ranged weaponry, specifically the Demolitions, Sniper and Heavy specialists. Using Masters of Stealth you deploy a Striking Scorpion 5-9 inches away from whatever you want to try to murder, you generally want your target to be obscured. Brother Magnus. store Worldwide delivery. 5 Deathwatch left shoulder pads; 18 Chapter specific right shoulder pads; 5 Deathwatch Boltguns (with shot selector) 5 Deathwatch Power Swords, 2 Thunder Hammers,1 Frag Cannon, 2 Storm Shields, 2 Shotguns, 1 Infernus Heavy Bolter, 1 Stalker-pattern Boltgun, 2 Power Maces & 1 Xenophase Blade. And while I think four cannons is good for a fair number of matchups I think there might be some where you want something else. And the best list in the world ain't no good if you can't play it. After becoming as a member of the Deathwatch, Brother Damothios was assigned as a Devastator Marine of Kill-Team Firesword under the command of Sergeant Darriorus Oriodes, a Deathwatch Sergeant hailing from the Ultramarines Chapter. Time to get some Kill Team on the game table. 9th edition list composition - posted in + DEATHWATCH +: So with all the new shiny toys and kill teams we have access to, has anyone started to think about list composition? If you’re planning some sort of all your eggs in one basket strategy and you know your Demo specialist is going to get shot at, then this is good for the drastic increase in survivability it gives you. Literally find replace what I said earlier but replace “your opponent” with “you” and “losing” with “winning”. You want these guys to have either Plasma weaponry, or obscenely powerful single shot weaponry. If you want to be even more of a jerk, set this Terminator up in Reserves, drop them somewhere extremely annoying with the Teleport Tactic, then use the More Bullets Tactic the turn you teleport them in and just force the enemy to shoot the 2-Wound, 2+/5++ save model rather than something more squishy. C+. Let me know if you have any questions. When you’re at long range, you’re generally going to avoid this, but once something comes into Rapid Fire range, you might be operating at -2 BS, but you’re firing 4 shots at it. £1.50. Saving Throw – Grenades are AP-1, that’s neat. All depends on the opponent and mission and then you do risk being that guy. Welcome back to our weekly Kill Team Tactics series. Heavy/Imperial Fists. Free shipping . There’s a massive amount of variety contained on these sprues – use the army builder rules in Codex Deathwatch to gear your Kill Team up for particular battlefield roles. Deathwatch Salamander with Frag Canon Credit: Alfredo Ramirez. Kill Team Epsilon- 100 Points. ... Deathwatch frag cannon. Marksman, Assassin, Sharpshooter and Mobile. B, After a Heavy Specialist shoots in the shooting phase, it can shoot again. Drukhari Kabalite Gunners get the option of taking either a Dark Lance or a Blaster, both of them are extremely powerful single-shot weapons, the Dark Lance is double the range of the Blaster, but is Heavy, while the Blaster is Assault. Once again, you get to hit on 2s, reroll 1s, wound on 2s or 3s, reroll 1s, and the 2 shots will probably get around the ‘low’ AP of this weapon. It comes with a shocking amount of weapons and accessories. Warhammer 40K Space Marines Deathwatch Kill Team Torso Accessories. B. Pyromaniac – Reroll wound rolls of 1 when attacking with a weapon that hits automatically. 1,25 € * 3 In stock. This is a solid ability, and exactly what you’d expect the first level of the Heavy Weapon specialist’s path to look like. Order And Recon Suite, respectively), so you might want to adjust the abilities you pick for these cases. A very nice thing to have, naturally goes better with a weapon that fires a ton of shots and/or a weapon that hits automatically, especially if you’re able to hit automatically. Once again, another nice little bonus, the extra 6 inches is a nice surprise, and keep in mind it raises your ‘short range’ by 3 inches. 32,50 € ... 2 Thunder Hammers; 1 Frag Cannon; 2 Storm Shields; 2 Shotguns; 1 Infernus Heavy Bolter; 1 Stalker-pattern Boltgun; 2 Power Maces; 1 Xenophase Blade; 12+. I don't actually know the specialists so I haven't put those in but suggestions for those would be good too. They are a Is it Str9/AP-3 at half range? So they are assault weapons... that Auto hid 2D6 times. ... - 5 Deathwatch Power Swords - 2 Thunder Hammers - 1 Frag Cannon - 2 Storm Shields - 2 Shotguns - 1 Infernus Heavy Bolter - 1 Stalker-pattern Boltgun - 2 Power Maces - 1 Xenophase Blade . 1 Vanguard vet-bolt pistol storm shield. Can you explain what's specifically is so good about Frag Cannons? Amazing, always useful, makes it so that you’ll almost never die to overheating Plasma ever. - Frag round. The battle-brothers of the Deathwatch are the foremost xenos hunters in the Imperium. This is sort of useful for helping to make your specialist as completely unkillable as possible, but it doesn’t really do much else besides that. Hab heute ein Spiel gegen Grey Knights gespielt. Spend the first turn advancing into a good position, consider using Shroudpsalm to lower your chance of dying, and then just hammer out BS2+ overcharged shots with those sweet re-roll 1s. So this is my idea for a deathwatch kill team list. Press question mark to learn the rest of the keyboard shortcuts. This gun is S7 has a 60” range and an AP of -2. During this, you’re only suffering penalties for long range and obscuration, and you can essentially cancel out both by tagging along a Comms Specialist Tactical Sergeant with an Auspex, putting you on BS2+, rerolling 1s to hit. 8" Assault 2D6. There’s a massive amount of variety contained on these sprues – use the army builder rules in Codex Deathwatch to gear your Kill Team up for particular battlefield roles. Warhammer 40K Space Marines Deathwatch Kill Team Plastic Deathwatch Frag Cannon. This multi-part plastic kit contains everything necessary to assemble a Deathwatch Kill Team. Me and my friend just brought the starter set (he to space wolves and I got the tau) and I thinking of eventually selling the tau to another one of my friends to buy a Deathwatch kill team so I decided to create a list in advance. You then proceed to use the Overwhelming Firepower stratagem while just slowly walking up the battlefield, and at this point you’re putting out: And then you pop the Overwhelming Firepower Tactic and repeat the process to completely house anything still left alive. Against a 5-10 point model thats a lot of wasted shooting. Press J to jump to the feed. Imperial Fist Deathwatch Frag Cannon Kill Team Cassius Warhammer 40K Rodricus. For non tournaments I'd rather take something a bit more interesting. Deathwatch Veterans can be equipped for pretty much anything, with all sorts of esoteric wargear like Deathwatch shotguns, Deathwatch frag cannons, heavy thunder hammers and more. Find many great new & used options and get the best deals for Imperial Fist Deathwatch Frag Cannon Kill Team Cassius Warhammer 40K Rodricus at the best online … We also (feverishly) built the models to show them off in their full 360º glory: Kill Team Cassius is a unit of four Veterans, one Watch Sergeant, one Terminator, one Veteran Biker, and two Vanguard Veterans. Storm Shield and Power Sword. The Bikers on the left flank moved around beside the Daemon Prince and Tzaangors, while the Kill Team and Captain moved into the ruins towards the Tzaangors. Outside of Campaign: Absolutely trash, you’re paying points for something that does literally nothing. They’re able to stack an obscene amount of hit bonuses as well as hit and wound rerolls. No cheep units, No secondary saves, paying for 1 attack you don't use and 1 leader ship that rarely comes into play And Ammo tax on your cheapest guns. Once again, another great ability, and it’s always going to be useful, especially since your Snipers will be wounding on 2s or 3s anyway. The Deathwatch Kill Team is a new Imperial faction in Warhammer 40,000, which means they are Battle Brothers with all Imperial Forces, but most importantly, other Space Marine armies. Brother Virgil. £1.35 postage. So after looking at the numbers why would I not just take 4 Frag Cannons and a Bolter Bro leader, with a black shield as a back up replacement? It’s best for heavy weapons with a medium range, where you’ll want to stay on the move or close distances quickly to get to half range. C+, Extra Armour – AP-1 weapons that target this model count as AP0. They’re really, really good at boosting the effective strength and damage of a weapon, so you want them to focus on guns that hit automatically, or guns that have a ton of shots. Hi, haben ja leider immer noch kein Deathwatch Bereich. First, you can use the Dakka Dakka Dakka Orks Tactic to shoot again, at a different target, or the same target if you really hate it. You could have 4 frag cannons for tournaments and then other models for normal play? A man-portable version of the Frag Cannon is used by the Deathwatch, and is usually carried into battle by Deathwatch Devastator Marines who serve as heavy weapon specialists. Deathwatch kill team - Combi-weapon (plasma or Melta) - Warhammer 40k. Space Marines Deathwatch Kill Team: Frag Cannon Bits ( 1 frag cannon ) Combined shipping. Deathwatch Frag Cannons. Deathwatch Kill Team Product Description. Take the right path. Deathwatch Veteran Gunner: Frag Cannon Deathwatch Veteran: Combi-plasma Check out our season premier episode, if you miss it, where David squared off against Jon and his Genestealer Cults. Small parts. Warhammer 40K Space Marines Deathwatch Kill Team Deathwatch Frag Cannon. TheChirurgeon’s Counterpoint: No other ability in the game designates your model as being buff as hell. Another great ability, you generally want your Sniper to just go and…live somewhere and shoot stuff, and this just adds to that, cancelling out either the long-range or obscured penalty (or giving you an awesome bonus). A, Assassin – Re-roll wound rolls of 1 in the shooting phase for this model. There’s a massive amount of variety contained on these sprues – use the army builder rules in Codex Deathwatch to gear your Kill Team up for particular battlefield roles. Then it hit me that multi Frag teams in Rhinos could be a very strong unit if used correctly. B, Relentless – This model doesn’t suffer the -1 penalty to hit for shooting with a Heavy Weapon if it moved in the preceding Movement phase, or for shooting an Assault Weapon after advancing. Worth purchasing? A-, Models shot at by this model do not count as being obscured. Sniper/Salamanders. But why take anything else? Deathwatch Kill Team . Deathwatch Frag Cannon. Add 1 to hit rolls in the shooting phase. Kill team 40 k Deathwatch Veteran gunner with frag cannon for kill team Painted with a blood angels chapter shoulder. So that’s 9 shots for 3CP–pretty neat! Aquila Kill Team B Terminator Assault Cannon, Power Fist Terminator Assault Cannon, Power Fist Veteran Chainsword, Deathwatch Shotgun Veteran Chainsword, Deathwatch Shotgun Veteran Chainsword, Deathwatch Shotgun Veteran with Heavy Weapon Chainsword, Deathwatch Frag Cannon Veteran with Heavy Weapon Chainsword, Deathwatch Frag Cannon Watch Sergeant Boltgun, Power … 'Til next time. In the FaQ given how ridiculously good they are right now. It’s basically the best Level 3 ability you can take on a Demolitions specialist, by far (even ignoring the fact that the other 3 abilities are absolute trash). I changed the Mission Tactics to Furor (Troops) and changed the Tome of Ectoclades to Purgatus Tactics (HQ). Another amazing stratagem. Adeptus Astartes Deathwatch Kill Team Frag Cannon. If you are basing something around hurling a grenade though, this has legs (and we’ll get into it a bit more later on). $32.30. All right. A Deathwatch force revolves around its Kill Teams, and this is one of the areas where the change in roster construction and Command Points greatly benefits the faction. B-, Breacher – Add 1 to wound rolls against obscured targets. This won’t ever blow you away, but do definitely consider it. However, even though the name suggests you should, Do not run these with a Sniper Rifle, you’ll do it, try it out and then wonder where and how you lost control of your life. Give them a Gitfinda Squig and the Relentless, Suppressor and Rigorous abilities. Deathwatch Kill Team Information. Next, I have to get some terrain finalized. Next time we’ll tackle another three specialist classes, looking specifically at the melee-focused specialisms but we’ve our eye toward eventually covering every single class and combining these into one easier-to-parse article. Because, you could run 3 with a infurnace heavy bolter so you can use the hell fire shells strat to ruin your opponents day further. There are two important things to keep in mind though: Firstly, all you have to do is target the model, you don’t have to succeed in hitting them, so you could split fire and give multiple models this penalty. Heavy Specialists are pretty weird. 1. Thanks for looking! You can’t combine this with the More Bullets tactic. We’re here to literally cosplay as the Team Fortress 2 Heavy. The Frag Cannon is still king in the Kill Team. Pair them with a Comms Ranger with an Omnispex and then use the More Bullets stratagem. Essential pointed components. The Watch Captain hurled a Krak grenade at the creature and finally managed to bring it down! I wouldnt be surprised if they get nerfed (cost increase?) Popular . A, Sharpshooter – Add 1 to hit rolls in the shooting phase when Readied. It comes with a shocking amount of weapons and accessories. If you're trying to win, and KT has been sold as a competetive game for tournaments, go for it. This week, we’re taking a break from doing our faction focuses to release the first part in our multi-part series covering Specialisms in Kill Team: How to evaluate and choose them, and which ones are worth paying points for if you’re using higher-level abilities. Siegemaster – You can add 1 to injury rolls in the shooting phase against obscured models. ... - a white scar armed with a frag cannon-a crimson fist armed with a stalker pattern bolt rifle. This is a nice bonus ability, especially since you’ll be pairing this specialist with single shot, high damage weapons, and this just lets you get a bit more bang for your buck. This cancels out any penalties from both hitting the target, and making injury rolls against the target. In the Shooting phase, pick a Heavy specialist that fires more than one shot, they fire an additional shot when shooting their weapon. We're both quite inexperienced and aren't up to speed on all the nuances and quirks of the system, but gave it a fair go. A man-portable Frag Cannon is used by Deathwatch Space Marines. There’s a massive amount of variety contained on these sprues – use the army builder rules in Codex Deathwatch to gear your Kill Team up for particular battlefield roles. They are a Maybe, I think they would be more likely to start limiting weapons rather then increasing there cost, Only one frag cannon maybe same for the infurance heavy bolter, 2-4 plasma guns in guard... limiting rail rifles? What? So far so good, but it’s the application of Tactics where this gets really funny, provided you can stockpile the CP. It’s a surprisingly good ability. So this is my idea for a deathwatch kill team list. B+, Ammo Hound – If this model is not out of action at the end of the game. Adeptus Astartes Deathwatch Kill Team Heads A. It basically turns a Deathwatch Frag Cannon into a much cheaper Foul Blightspawn. This is good, getting the ability to increase your wound rolls is always useful, especially if you can pair it with an auto-hit weapon that’ll get around one of the issues with shooting an obscured target. Building a Deathwatch kill team is super rewarding from the perspective of lore – you’ll be able to really go to town tying each Space Marine to their individual Chapter. … 2. But then you are spending 4 points for this, so… C. Sapper – You can booby trap D3+1 pieces of terrain instead of D3. Your opponent now has to deal with: Of course, your opponent could just ignore the model, but then you’re shooting them with 4 S7, AP-1, D1 shots per turn, with the ability to re-roll 1s to hit, so that probably won’t go well for them. Out Of Stock. Each Frag Cannon does 2D6 automatic hits at S6 -1AP within 8”. Brother Sargent Perseus. model from the deathwatch kill team … Use a Tactic to Deep Strike your Blightlord right onto an objective. This has the potential to be completely and utterly hilarious. Give them the Relentless, Extra Armour, Indomitable and Rigorous abilities. My current team is missing a frag cannon, so I built one of those, along with a thunder hammer. 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